Pong

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Latest revision as of 20:49, 14 October 2011

//
// Pong for the LEGO Mindstorms NXT.
//
// Copyright (c) 2007, Michael Andersen (mian_/#>_pobox.com)
//

#define HEIGHT                    (64)
#define WIDTH                     (100)
#define PADDLE_HEIGHT             (HEIGHT/4)
#define PADDLE_WIDTH              (1)
#define PADDLE_MIN                (0)
#define PADDLE_MAX                (HEIGHT-PADDLE_HEIGHT)

#define TACHO_PADDLE_RATIO        (1)

#define LOOP_PAUSE                (500)

#define A_X                       (0)
#define B_X                       (98)

#define BALL_DX                   (4)
#define BALL_DY                   (0)

#define BALL_DIAMETER             (2)

task main ()
{
  int i, j;

  int score_a, score_b;
  
  int motor_a_now, motor_a_before, motor_a_init, a;
  int motor_b_now, motor_b_before, motor_b_init, b;
  
  int ball_x, ball_y, ball_dx, ball_dy, ball_angle;

  // initial motor positions
  motor_a_init = MotorTachoCount (OUT_A);
  motor_a_now = motor_a_init;
  motor_a_before = motor_a_init;
  motor_b_init = MotorTachoCount (OUT_B);
  motor_b_now = motor_b_init;
  motor_b_before = motor_b_init;

  // center paddle positions
  a = HEIGHT/2-PADDLE_HEIGHT/2;
  b = HEIGHT/2-PADDLE_HEIGHT/2;
  
  // ball position
  ball_x = WIDTH/2;
  ball_y = HEIGHT/2;
  // ball speed
  ball_dx = BALL_DX;
  ball_dy = BALL_DY;
  
  // scores
  score_a = 0;
  score_b = 0;

  while (true)
  {
    motor_a_now = MotorTachoCount (OUT_A) - motor_a_init;
    if (motor_a_now <> motor_a_before)
    {
      a = a + (motor_a_now - motor_a_before)/TACHO_PADDLE_RATIO;
      if (a < PADDLE_MIN) a = PADDLE_MIN;
      if (a > PADDLE_MAX) a = PADDLE_MAX;
    }
    motor_a_before = motor_a_now;
    
    motor_b_now = MotorTachoCount (OUT_B) - motor_b_init;
    if (motor_b_now <> motor_b_before)
    {
      b = b + (motor_b_now - motor_b_before)/TACHO_PADDLE_RATIO;
       if (b < PADDLE_MIN) b = PADDLE_MIN;
       if (b > PADDLE_MAX) b = PADDLE_MAX;
     }
     motor_b_before = motor_b_now;
     
     // new position
     ball_x += ball_dx;
     ball_y += ball_dy;
     
     // adjust for A paddle bounce (left)
     if (ball_x < 1)
     {
        if ((a <= ball_y) && (ball_y <= (a + PADDLE_HEIGHT)))
        {
          // hit - calculate angle of return
          ball_dy = (ball_y - a - PADDLE_HEIGHT/2)/2; // range -4 to 4
          ball_dx = 4;
          ball_x += ball_dx;
       }
         else
        {
          // missed
          score_b++;
          
          // ball position
          ball_x = WIDTH/2;
          ball_y = HEIGHT/2;
          // ball speed
          ball_dx = -BALL_DX;
          ball_dy = BALL_DY;
        }
     }

     // adjust for B paddle bounce (right)
     if (ball_x > 98)
     {
        if ((b <= ball_y) && (ball_y <= (b + PADDLE_HEIGHT)))
        {
          // hit - calculate angle of return
          ball_dy = (ball_y - b - PADDLE_HEIGHT/2)/2; // range -4 to 4
          ball_dx = -4;
          ball_x += ball_dx;
        }
        else
        {
          // missed
          score_a++;

          // ball position
          ball_x = WIDTH/2;
          ball_y = HEIGHT/2;
          // ball speed
          ball_dx = BALL_DX;
          ball_dy = BALL_DY;
        }
     } 

    // adjust for side bounce
     if ((ball_y <= 0) || (ball_y > 64))
     {
        ball_y -= ball_dy;
        ball_dy = -ball_dy;
     } 

     ClearScreen ();
     // paddles
     RectOut (A_X, a, PADDLE_WIDTH, PADDLE_HEIGHT);
     RectOut (B_X, b, PADDLE_WIDTH, PADDLE_HEIGHT);
     // net
     RectOut (49,3,1,8);
     RectOut (49,19,1,8);
     RectOut (49,35,1,8);
     RectOut (49,51,1,8);
     // ball
     //NumOut (10, LCD_LINE2, ball_x);
     //NumOut (10, LCD_LINE3, ball_y);
     //CircleOut (ball_x, ball_y, BALL_DIAMETER);
     RectOut (ball_x-1, ball_y-1, 1, 1);
     RectOut (ball_x-2, ball_y-2, 3, 3);
     // score
     NumOut (35, LCD_LINE8, score_a);
     NumOut (60, LCD_LINE8, score_b); 

     for (i = 0; i < LOOP_PAUSE; i++);
   }
}
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